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Need for speed 2015 game graphics
Need for speed 2015 game graphics








I guarantee you can point to racing games where you feel like the AI “cheated” and games where you felt like the AI was “fair.” And I can almost assuredly guarantee both those games used rubberbanding. You don’t want the player to feel like a race is unbeatable because they made one error, or that the game’s laughably easy because the player pulled ahead in the first turn and never even saw the competition in the rearview again. Or the AI clocked impossible times on the back of my excellent driving.ĭon’t get me wrong: Rubberbanding is a vital aspect of racing game AI. Suddenly they’d slow down by about fifty miles per hour, allowing me to zoom by and “earn” that last-second win. I can’t count how many times the frontrunner managed to stay just out of reach until…oh, let’s say the two-thirds mark in the race. Clearly that’s the silly sort of arcade racer fantasy Need for Speed is aiming for, and since I prefer lower-end muscle cars I’m willing to look the other way.īut racing in Need for Speed is a frustrating exercise. I’m not even going to get into the fact my 1970 Mustang could outrun an Aventador.

need for speed 2015 game graphics

Speaking of rubberbanding: It’s egregious. The only way to safeguard yourself is to get out in front and hope the rubberbanding doesn’t allow the others to catch up and run into you again. Without fail, this entails your friendly AI crew members slamming into your car repeatedly and knocking you off course, wrecking your drifts, and generally being a bunch of clowns.

need for speed 2015 game graphics need for speed 2015 game graphics

For starters, a number of events are actually co-op and require you to drift/race alongside members of your crew for maximum points. Just absolutely busted, to the point where I would’ve sacrificed racing wheel support for an intelligence bump.










Need for speed 2015 game graphics